Originally Posted by
Dan
It's an old school runescape private server. We have all the relevant items in osrs aside from raids 2 drops which will eventually be added with the release of raids 2 to the server. The items you're thinking of like chaotics etc. all have slightly better balanced equivalents in osrs, perhaps do some research into what items are available, like the occult necklace, tsotd, armadyl crossbow, elder maul.
PVP weapons are in the game with a very rare drop rate from wilderness bosses (custom wildy drop tables), the armours do not exist in oldschool runescape as the community voted against them.
Over the last 1-2 years there were many updates to try and target and encourage pvp, none of them any noticeable difference. Pure clans have come and gone as well as some mains single teams, on the W1 server which is essentially a copy of the W2 server, with a slightly easier economy. By all means suggest what you think would attract a hoard of pkers, but I don't expect there's anything we could do to get the sort of numbers you expect, the truth of it is that osrs is easy and accessible, and most of the players who used to pk on rsps, now know how to train and do it on a osrs account, and do so.
Rigour/Augury are rare drops, as they are on osrs, void and torso don't take that long, however they are also bis items so a bit of time to get them is understandable imo, it's really not much different in time to previous versions of the server.
Lots of activities are in the wildy atm and not that popular, wildy slayer is the best exp and drops for examble, the wilderness skilling area provides multiple bonuses and is the best location for several skills, I've literally never seen another person in the wilderness skilling area aside from people who teleport to targets. Wilderness agility with custom xp rates to make it the best location is a good idea and has been suggested several times before, but at the end of the day there aren't enough pkers for it to make much difference, it woudn't become a pvp hotspot, it would allow the <5 pkers that do play to kill the occasional guy for his 5 super energy potions.
Regarding bounty teleport, seen as there are barely any people pking, the bounty spell allows them to find people, we have tried having a toggle for the bounty system, but it only drives away the few remaining pkers because they have to run around pvm spots for 10 minutes to find someone.
TLDR: We'd like more pkers but we don't know how to get them, and you seem to have missed a lot of things about the current server.