Just to start things off these suggestions are from an iron mans few.
1) Allow ROW for ironman to be charged with slayer points again. A fully charged ring lasts for like 2 long slayer tasks and as an iron you usually dont make 2m in that amount of time and if you do and spend it on ROW you have no spare coins to spend elsewhere.
2) Make catacombs drops like they were in w1 the only nerf i see viable there is the coin drops due to the fact that they were camped hard in w1 for money. Shard, Totem pieces and rare drops (whip,etc) shouldnt be nerfed there because then it isnt viable to even do slayer there.
3) Once you have 1 trident as an iron man its kind of pointless once you get another especially if its from the little ones and comes uncharged. Could there possibly be a npc put in at the tele spot that you trade your unwanted tridents to for the runes that charge them. If you give them and uncharged one you get 1/2 the amount of runes it'd take to charge and if you trade a full one you get the full amount of runes. Can even throw in a 100k fee to do so or whatever.
4) wildy slayer and getting blood money when you're and iron man is near impossible. Especially if you're a hardcore iron man trying to get a rune pouch or just risking it doing a wildy boss task. I think it should be reverted to the old system that you can opt out of the target system or that you can skip immediately once assigned a target. I understand that this is the wilderness and if you go out there its your own fault but i dont agree that you should be assigned targets non stop that can immediately teleport to you anywhere in the wild.
5) Make puro puro like it was in w1 with mass spawns of imps maybe even a little less but i went there yesterday and walked around the entire place 2x and didnt see one d imp. Since they are the main source for d darts and arrows i think that should be buffed