Hello Battlescapers!
I would like to suggest getting rid of the trade restrictions between Normal and Hard accounts. As it currently stands, the shops for the two different modes vary slightly, with Normal accounts having access to a wider range of potions, foods, armours, weapons, and various other supplies. Because of these variations, Normal accounts cannot trade these "extras" they have in there shops to Hard accounts (and this makes sense because the shops are different right now, but I'm suggesting the shops are made the same across both account types).
I am suggesting the two modes have the same shops, either expanding Hard accounts to be able to purchase all the same supplies or limiting what Normal accounts can buy.
Before I say why I think we should do this, I would like to acknowledge that people have chosen Hard mode and that should come with a challenge. I get that, it should be "hard", but I will explain how this can be frustrating for players playing on the Hard mode.
The main thing I don't like about the split shops is that it splits the economy for certain early game things like d'hides and other potions.
My example of this was I was unable to get d'hide armour on my Hard account when I started training range. I understand some d'hide is available after quest completion (and I love the idea of having shops locked behind quests), but in this case, I wanted to train my range, so I could then safespot and kill dragons, so I could then train prayer (get protect mage), so I could THEN complete the quest. Now what does this remind you of? Ironman mode - I had to prepare everything for myself.
Another example is that I hit 70 combat and my first Slayer task after that was metal dragons, a tough task but doable. However, I was unable to get my hands on Antifire potions (not in shops, no players were selling, and I can't make them since I'm pretty early on in my game), again making me feel as though I'm an Ironman.
Another issue I ran into was not being able to loot things from non-Hard mode accounts. Often when killing monsters for Slayer task, I would look to loot items such as runes and other items that players neglected, only to be greeted with the message that "that item wasn't dropped by a hard mode player" (or something along those lines). Again, I feel as though I'm an Ironman.
Essentially, playing Hard mode in the early game very much felt like I was playing Ironman mode and that is a problem. I chose to be a normal player that could trade and interact with other players - not to be an Ironman.
Overall, I like and appreciate the unique idea on the server of locking certain items for Hard mode behind quests, especially because those players have selected "Hard" mode after all. However, I don't think it has been implemented very well and I feel the restrictions between Hard/Normal accounts is a little clunky.
I'm curious to see how other players feel about this and I am open to any other suggestions that could perhaps improve this. I would also like to point out that I've only been playing for a bit and may be wrong on some things so please feel free to correct me.