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  1. Patch Notes: October 6th  - 10-06-2018 #1

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    Iron Fist Your Bum
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    10 Year Veteran
    Bounty Hunter

    • Reduced the amount of time between searching for a new target from 1 minute to 15 seconds.
    • Reduced the amount of time your target's location updates from 30 seconds to 15 seconds.
    • There is now a 2-minute delay before getting a new target after killing a target.
    • Raised the combat level range from 5 to 6.
    • Targets can now be attacked regardless of you or them being in PvM combat.
    • Targets can now be attacked regardless of the wilderness level difference.
    • Target indicator (head icon) is now defaulted to on and saves on log out.
    • Emblems will now upgrade regardless of if your opponent is skulled.
    • You can no longer skip a target while in combat.
    • A 15-second cooldown has been added before you can abandon a new target.
    • Usernames are now colored based on how far away your target is.
    • If your target is skulled, the interface will now indicate this.
    • The interface now indicates the highest tier emblem your target has.
    • A warning interface has been added to skipping your target.
    • The target spell can now be used in combat.
    • Added the target teleport warning which can be toggled off be right-clicking the spell.



    Clan Wars Tournament

    • An announced 10-second countdown before a fight begins has been added.
    • Any boosts are restored/reset when teleported into the battle room.
    • The overlay is now hidden while in a battle.
    • Replaced the doors with walls for the battle rooms.
    • Added the ancient staff to the low-risk pure NH.
    • Default equipment and inventory are now instantly given when entering a tournament.
    • The correct spellbook is now automatically selected.
    • In an uneven number of players, the player who completed their previous battle the fastest skips the round.
    • Fixed raids prayers not being unlocked.
    • Fixed the weapon tab not updating initially.




    In Other News

    • Edgeville wild PJ delay has been increased to ~10 seconds, and a 30-second immunity is now applied when you kill a player.
    • The rejuvenation pool in Edgeville and Raids will now better restore you without taking boosts away.
    • Increased the time before you can restore your special attack energy.
    • Leaf-bladed battleaxe has been added to the melee shop for 1M.
    • Doubled the blood money Vet'ion drops.
    • Reduced the chance of revenants freezing and the duration, and removed freezing from low-level revenants.
    • The rune pouch will now update properly for the spells interface.
    • The respective battle mage will no longer be aggressive when wearing their god staff or cape.
    • Raised the drop rate of elder chaos robes.
    • The flag on the minimap will now better display the correct location you're moving too.
    • Reduced the aggressive range of battle mages and revenants.
    • Removed the delay on the KBD and revenant entrances and exits.
    • Removed an annoying tree from Edgeville wilderness.



    Bug Fixes

    • Fixed the dragon claw special attack not properly rerolling hit chance when missing.
    • Fixed teleport block immunity being saved if you exit and re-enter the wilderness.
    • Fixed some tiles of the Mage Arena allowing you to use melee and ranged.
    • Fixed combo runes not working in the rune pouch.
    • Fixed the wilderness interface staying open even if your target is no longer available.
    • Fixed the brightness options.
    • Fixed the battle mage attack range.
    Last edited by Palidino; 10-06-2018 at 03:26 AM.



  2. Offline
    Junior Member
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    nice update!


  3. Offline
    Junior Member
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    Sep 2018
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    Did nothing but make it easier than it already was for pkers, as if target tele wasnt op enough now they can tag you off monsters? lmao, even rs pj system allows monsters to tag pkers off players


  4. Offline
    Donator
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    Quote Originally Posted by Big Clock View Post
    Did nothing but make it easier than it already was for pkers, as if target tele wasnt op enough now they can tag you off monsters? lmao, even rs pj system allows monsters to tag pkers off players
    not targets


  5. Offline
    Junior Member
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    Sep 2018
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    welp, pvming in wildy? hell yeah, cheers from iraq


  6. Offline
    Junior Member
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    Jul 2018
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    Nice farming !


  7. Offline
    Senior Member
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    No infinity boots for my hard now RIP Thanks for the bug fixes though and thank you for listening to players we shall see how it goes. Will it make more players stay out of wildy making fewer ppl to attack we shall see.



  8. Offline
    Banned
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    Nov 2017
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    i'm dissapointed in you removing the ability of players having a safe route escape on attacking a monster in wildy to get the pvper off, osrs has the same mechanic what you just have done is making wilderness a non''pvm'' able place since everyone now will have 0 chance to escape while attacking a monster. revert this option because it'll cause more problems then this.
    Other then that, lovely updates.


  9. Offline
    Iron Fist Your Bum
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    Quote Originally Posted by Soft View Post
    i'm dissapointed in you removing the ability of players having a safe route escape on attacking a monster in wildy to get the pvper off, osrs has the same mechanic what you just have done is making wilderness a non''pvm'' able place since everyone now will have 0 chance to escape while attacking a monster. revert this option because it'll cause more problems then this.
    Other then that, lovely updates.
    It's targets only, not all players



  10. Offline
    Donator
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    Apr 2017
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    Quote Originally Posted by Soft View Post
    i'm dissapointed in you removing the ability of players having a safe route escape on attacking a monster in wildy to get the pvper off, osrs has the same mechanic what you just have done is making wilderness a non''pvm'' able place since everyone now will have 0 chance to escape while attacking a monster. revert this option because it'll cause more problems then this.
    Other then that, lovely updates.
    targets can always aggro on rs tf u mean

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