do not:
listen to jessie gay
do:
add a temporary rotational mode that airs after DMM seasonal closes on real 07; should last for a few weeks up to a month - it should also be slower exp and progression because the point is you want people to play it for the full 2-3 weeks it's up (or month w/e you choose on), so you don't want people to be done with training + gear setup within a day.
to keep active you will have to offer incentives, make sure to have a royale type of finale (stream it if you can and post video after for exposure) and have RSGP prizing or BSGP + Bonds , etc.
do not:
reset the main game or add any new permanent game modes, either solution will kill off current players from the normal game mode or split up the game mode even more
do:
add an npc on main world that will take gp at a conversion rate of 1:100k, so 100k coins gets you 1 gp on deadman world on your account and removes the money from the main game. (have shops with pricey supplies and not much else - at the very least it might incentivize people to stock up on pots with swapped gp) (feel free to change up that number - also this is GP removed from main game and eventually the dmm world since its a temp world)
do not:
try changing up normal mode to make it faster or slower YET (for the time being), the actual mode is fundamentally flawed and whether there's just not enough supply demand or what, many people just simply do not sell items most the time and opt to hoard instead.
do:
consider looking into construction as a skill if you want to add a cool money sink to the main mode. it should cost a good amount of GP to create rooms, and you only need to support about 5 rooms
(kitchen for oak larder power training,
dining room for mahogany table training,
room for the construction pools - remove the edge one while you're at it so people can't spec rush abuse in edge (solves one problem people have been complaining about
room with jewel box - it'll have same teleports as wizard at edge - some pkers complain that they get scouted at wizard too often)
also add charges for the pools and jewel box, so after like 100 uses you have to pay few mill to recharge them for use again.
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a temporary mode that indirectly helps out the main game in terms of both economy fixing and exposure is a good non-intrusive solution to try right now, feel free to CMV in replies