There's wilderness suggestions laying here and there, so it's time to combine them. I'm quoting suggestions written by me and the others that I approve.
Teleports
Theres way too many teleports to different spots in the wilderness. Theres too many variations to get into different spots easily, making it so players will not meet-up in the wilderness. This wouldn't be bad if the wildy was populated, but that's obviously not the case.
The wilderness teleport list should be accessable through any of the spellbook's teleport spells. Currently you have to go through wizard and people can scout whenever you are teleporting, I don't find that fair.
Remove the following teleports
Forgotten cemetery - Can already be accessed from the
dareeyak teleport.
Wilderness canoe pond - Basically the only reason to have this teleport is the revs, this should be removed too. Revs can be accessed from the
lava maze teleport. This would populate 41s a lot, which is quite popular pking spot in OSRS.
Mage arena bank - It would populate the 50s a bit if the mage bank would only be accessed by the lever.
Deserted keep - Theres already edge lever. This is useless teleport.
King Black Dragon - Can be accessed from lava maze, EASILY.
Looting bag
https://www.battle-scape.com/threads...-Functionality
Following this there should be way to own only one looting bag at once, like Sweet suggested in his thread.
Untradeables in the deep wilderness
Since the last update, you don't lose untradeables in the deep wilderness anymore which is nice as this is rsps indeed. However, the repair costs should be more than dying below level 20.
Originally Posted by
blazed you
If you die past 20 Wilderness with an untradeable item then the repair cost should be a lot higher
- Void Helm 1m, Regular/Elite Void Body 4m, Regular/Elite Void Legs 3m, Void Gloves 1m
- All Barb Assault items 1.5m each
- All defenders 500k each
- Fire/Infernal cape 1.5m each
Wilderness monsters
Zygomites
Zygomites located next to the wilderness pond are very annoying by their size, while 35s is the main single pking spot they should be removed or relocated.
Pking hotspots
Add system that picks one pking hotspot by the time period. On this zone blood money amount per kill would get multiplier, this suggestion is mainly for pking, but could use it on wilderness pvm also. Example zones: ghorrock, wilderness pond, mage bank...
More will be possibly added, let me know if I forgot something.