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    Jan 2017
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    If I understood right, you're suggesting it so even training would be done in wilderness risk zone. This would get complicated.

    If the wilderness hcim mode was added, there should be all current training zones available or have all combat stats set to 99.

    Would the starters get some very basic pking kits?


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    Senior Member
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    Jan 2017
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    For raids, Zulrah, Vorkath just add portals somewhere in the wilderness which teleport you to these places. E.g. A portal at 44s which teleports you outside of the Chambers of Xeric.



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    Junior Member
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    Jul 2018
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    Quote Originally Posted by Zeik View Post
    If I understood right, you're suggesting it so even training would be done in wilderness risk zone. This would get complicated.

    If the wilderness hcim mode was added, there should be all current training zones available or have all combat stats set to 99.

    Would the starters get some very basic pking kits?
    Everything and everywhere would be dangerous zone. NO SAFEZONES. Why would training get complicated? Obviously things like woodcutting would be made doable by adding trees for it. Same with mining, fishing, agility etc.


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    Quote Originally Posted by Big not nice View Post
    Everything and everywhere would be dangerous zone. NO SAFEZONES. Why would training get complicated? Obviously things like woodcutting would be made doable by adding trees for it. Same with mining, fishing, agility etc.
    Raggers. I'm talking about combat training, not skilling.


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    Jul 2018
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    Quote Originally Posted by Zeik View Post
    Raggers. I'm talking about combat training, not skilling.
    just kill the ragger


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    Sep 2016
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    I mean if you're going to the effort of adding a seperate server, why not just do a dmm version of the exsisting server? I imagine that would save a considerable amount of coding time adding npcs and portals to wildy at the cost of it being a bit more spread out, but that may not be a bad thing anyway with teleports. The map size in relation to population is the only advantage to it being wildy only no?


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    Oct 2017
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    Quote Originally Posted by Dan View Post
    I mean if you're going to the effort of adding a seperate server, why not just do a dmm version of the exsisting server? I imagine that would save a considerable amount of coding time adding npcs and portals to wildy at the cost of it being a bit more spread out, but that may not be a bad thing anyway with teleports. The map size in relation to population is the only advantage to it being wildy only no?
    I feel like normal deadman mode would just die out imidiately. What i want is for it to be an Ironman mode. You cant trade people. It's more of a survivalist mode than a pking mode.


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    Sep 2016
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    Quote Originally Posted by Cape View Post
    I feel like normal deadman mode would just die out imidiately. What i want is for it to be an Ironman mode. You cant trade people. It's more of a survivalist mode than a pking mode.
    oh yeah all the talk of safezones made me forget you were talking about an ironman mode ha, same question applies though I guess, what's the advantage of this over the current hardcore mode?

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