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  1. Dalton, pking needs some attention please :)  - 07-17-2018 #1

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    Damn this server has changed since I was gone... (Hai Jessie<3)

    Some of these may have been mentioned in recent times, I didn't read any other threads & I assume Terror is focused on economy related suggestions like usual.

    First off, if we could fix a couple things;
    -Wilderness Agility course doesn't work.
    -Hobgoblins in level 30 Wilderness mining field are not aggressive. Also seems like there's not very many there?
    -Ancient teleports do not work. Yes, you can buy tabs, but it wouldn't be difficult to fix the teleports themselves.
    -Mage Arena Combat. Currently, you can use any type of combat inside the arena to fight players, where as it should be magic only.

    That's all I've noticed on the fixes fro what little traveling I've done on the new lay out.

    On to the suggestions!

    Let's face it Dalton, this version is boring & unattractive. Not be rude or blunt, but it seems stale. Where did all the fun stuff go? I understand the idea behind an easier version of OSRS being attractive in theory, but it really can't compete. It honestly doesn't take long at all to train on OSRS, so the majority of folks do not intend to invest in a copy when RSPS have a reputation of resets, down time, the list goes on. You know this.

    I know before OSRS was released the server had a strong clanning & pking community, albeit that will never be as strong again with OSRS, but it was still way more active. What happened to the game content we had before? Let's bring some of it back.

    Selectable graphics-What happened with this? 525 & 603s are where it's at.
    Item & Boss Content-Not only was the pking more fun with more items to play with, but the bosses inside the wilderness made a big difference. Things we had before that made the game overall more enjoyable.
    -Korasi? Fun item, boss in the wilderness.
    -More Revenant content like before. Let's bring back Vesta, Statius, Morgs. armour. Make the weapons easier to get, it's super rare you see anyone with a Vesta long now, ect.
    -PVP World option. Honestly, I've spent good amounts of time there & have yet to see a single person show up, which is to be expected. It's not good to separate the small pk community anyways, let's make it more useful. Change it to a high risk area only. No overhead prayers, no protect item prayer in the PVP world areas. It'll still be useful for risk fights, but it wont big used often enough to split the pk community up into chunks.
    -Teleporting Damage. I don't know what the hell RS was thinking when this got changed, & why anyone would copy it is had to follow. People abuse it greatly, & in pvp worlds it's abused like crazy. Teleporting after a hit on very low hp knowing you wont take damage, pathetic. Teleporting in Edgeville PVP (PVP World) right back to Edgeville when someone specs you to avoid damage but basically continue fighting, what the hell? Teleporting has become silly. It also completely ruined deep wilderness pking where levers come into play. You can get 2, sometimes 3 hits in when someone is levering. Now, none of it counts. Countless kills lost, as well as some of the skill taken out of getting away from your opponent.


    Custom Dungeons. (Like old BS had when pking was so active.)
    The wilderness has always been risk vs reward, PVP & PVM alike. Old BS had a dungeon for this, completely custom. Let's bring that back. Two locations fit the bill. The stairs near Mage Arena where the dungeon was before could be very good again. You could also start a new one from scratch (If this is possible?) near the wilderness agility course in the Ice Platue. Example being, lvl 55 wilderness near the water's edge. Multiple escape routes to be used, different routes to teleport near the area. Can use the agility course for escape, run toward the KBD entrance/Ghorrock obelisk, Mage Bank, the list goes on.



    This dungeon could house high level bosses, preferably something that would require team work so pkers would be more hesitant to test the patience of our fine pvm community knowing they're in multi against multiple players. A mix of different content could be useful. For example, let's add revs in there as well, but with higher drop rates for our new Vesta, Statius, Morgians armor. This area would be single combat. This will help avoid being pked, aid in escape, & help push the pkers deeper into the dungeon.

    Further down the dungeon, let's add a boss that would drop the Korasi. Make it multi combat like it was before. Possibly add Infernal Cape drop to this boss?

    Now that we have a big scary dungeon with players all around, we need to even the playing field with escape options. No one wants to get pked without a chance, right? Well it just so happens, our new Wilderness Agility Course is working after this update, oh & it just happens to be the best experience available. It only makes sense our new spooky dungeon has high level agility escape routes. Let's add 3 agility crossing points. 55, 75, 85 required, higher level gets you further into the dungeon.

    For example,


    I dare say we add Chaotics to the vote shop & wilderness bosses, but they would have to be nerfed down in damage a bit. That's something for another time.


    Game Play & Combat Suggestions-
    -Let's add the Barrows back into the Edgeville shops, but raise the price from the old 8m to some where around 15m, which is the same cost to imbued a daggonath ring.
    -DDS needs an accuracy buff. It's all but useless. This is something that needs adjusted with every version of BS.
    -Clan Chat doesn't seem to be working? I haven't been able to join my own CC in a few weeks?
    -PVP distance. Players can melee one another from distance, like far distances.
    -Teleporting levers from distance. You can pull a lever from 3 squares away with run on.

    There's a lot more we can discuss with combat, but I don't want to get carried away unless some kind of support happens.


    Quote Originally Posted by Palidino View Post
    Farming has made its way into BattleScape! Grab your seeds, and start growing crops!
    .


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    Quote Originally Posted by M4g3 B4nk View Post
    Hobgoblins in level 30 Wilderness mining field are not aggressive. Also seems like there's not very many there?
    The hobgoblins are aggressive, but theres like 2x less of them than in OSRS.

    Quote Originally Posted by M4g3 B4nk View Post
    -PVP World option. Honestly, I've spent good amounts of time there & have yet to see a single person show up, which is to be expected. It's not good to separate the small pk community anyways, let's make it more useful. Change it to a high risk area only. No overhead prayers, no protect item prayer in the PVP world areas. It'll still be useful for risk fights, but it wont big used often enough to split the pk community up into chunks.
    Sounds silly to have different world just for high risk fights.


    Quote Originally Posted by M4g3 B4nk View Post
    -Teleporting Damage. I don't know what the hell RS was thinking when this got changed, & why anyone would copy it is had to follow. People abuse it greatly, & in pvp worlds it's abused like crazy. Teleporting after a hit on very low hp knowing you wont take damage, pathetic. Teleporting in Edgeville PVP (PVP World) right back to Edgeville when someone specs you to avoid damage but basically continue fighting, what the hell? Teleporting has become silly. It also completely ruined deep wilderness pking where levers come into play. You can get 2, sometimes 3 hits in when someone is levering. Now, none of it counts. Countless kills lost, as well as some of the skill taken out of getting away from your opponent.
    The teleporting damage was never changed in OSRS, it was just added on pre-eoc. I agree with you though, even OSRS should have like 2 tick delay on the teleports IMO.

    Quote Originally Posted by M4g3 B4nk View Post
    -Let's add the Barrows back into the Edgeville shops, but raise the price from the old 8m to some where around 15m, which is the same cost to imbued a daggonath ring.
    Why? You can already use grand exchange to buy them off other players, not to mention that there are tons of barrows equipment in game already.


    Quote Originally Posted by M4g3 B4nk View Post
    -PVP distance. Players can melee one another from distance, like far distances.
    -Teleporting levers from distance. You can pull a lever from 3 squares away with run on.
    These need to be fixed, been like this since I left this server.


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    Quote Originally Posted by Zeik View Post
    The hobgoblins are aggressive, but theres like 2x less of them than in OSRS.

    Sounds silly to have different world just for high risk fights.

    The teleporting damage was never changed in OSRS, it was just added on pre-eoc. I agree with you though, even OSRS should have like 2 tick delay on the teleports IMO.

    Why? You can already use grand exchange to buy them off other players, not to mention that there are tons of barrows equipment in game already.


    These need to be fixed, been like this since I left this server.
    I was standing next to them when I wrote that, none would attack me.
    It's not a different world, & it already exists. Plus, it's 100% certain you'll get a +1 in the fight, since everyone in the community is a piece of trash.
    I didn't say OSRS, I said RS.
    Because the GE is all but useless. Everything is usually over priced like crazy, or nothing is ever for sale. I gave up weeks ago using that GE.
    Yes indeed, it needs fixed badly. I don't like to be ags specd half way across the map, or lose kills at Mage Bank when people lever from the webs.

    If you want to get real touchy about barrows in game, might as well reset the eco. 100 players online at most, and there was a 100b stake recently? Economy is beyond fubar.


    Quote Originally Posted by Palidino View Post
    Farming has made its way into BattleScape! Grab your seeds, and start growing crops!
    .


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    "100bil stake recently" by who ?


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    alot of these are good suggestions but i doubt palidino will be adding them into the game anytime soon hes more focused on other things right now



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    Set destination on obelisks. No korasi please.



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    support on melee from distance thing. also does the ping of the server feel really high to anyone else? like some actions will be very delayed i.e. attacking


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    Great post overall, the wildy definitely needs an overhaul to attract non pvp-focused people in, and make it more worthwhile. If new people (or just those on a budget) could take the free gear they get from pk supply sets and roll the dice to try to get some bigger loots, I can see this being very successful. I agree rev's needed a nerf, but with them crippled as far as loot, there's not a whole lot of places that attract people into the wildy like they used to.

    I think being able to get blood money from ANY slayer task done in the wildy would be a great help, not just if you choose to be assigned to one. The problem now is you have to select one or the other, so a lot of people are going to stay on the safe side and choose non-wildy slayer. If you had the choice to do certain tasks in wildy or not, I think you'd see a lot more people doing wildy slayer for select tasks, which brings more activity.

    Speaking of wildy activity, I've noticed a very common thread in questions asked in home cc from new players... "Is there much pking on this server?" "Where's everyone at?" "Are there pk clans?"

    This is a HUGE issue to new people, and the wildy MUST be reformed in a way to entice people to enter it, and not just pkers. The health of the server depends on it.

    Great job on everything you've done Paladino, I'm rather new here and loving it. With some minor modifications (and the resulting increased playerbase) it could be better than osrs imo.

    Quote Originally Posted by M4g3 B4nk View Post
    Damn this server has changed since I was gone... (Hai Jessie<3)


    Custom Dungeons. (Like old BS had when pking was so active.)
    The wilderness has always been risk vs reward, PVP & PVM alike. Old BS had a dungeon for this, completely custom. Let's bring that back. Two locations fit the bill. The stairs near Mage Arena where the dungeon was before could be very good again. You could also start a new one from scratch (If this is possible?) near the wilderness agility course in the Ice Platue. Example being, lvl 55 wilderness near the water's edge. Multiple escape routes to be used, different routes to teleport near the area. Can use the agility course for escape, run toward the KBD entrance/Ghorrock obelisk, Mage Bank, the list goes on.

    I love this idea too, but it needs to be single combat. Agility shortcuts would be awesome, and would give people a reason to train the skill. Make the wildy course give extra xp for taking the risk.

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