All of this is shit, besides slayer point usage.
E:
Just so some braindead people don't start blaming me for just "spreading negativity" and other pussy excuses, here's why the suggestions are shit.
Herblore is one of the few things in this game that requires money going out of it, why would we ever want to take that away? And 99 herblore for ironmen costs like what? 15-20m? Come on.Herblore Supplies:
have herbs and secondaries drop in noted form from bosses in fair amounts, not sold in shops.
Raids are end game content, why would any new player without decent items even attempt it. And since when is it hard to look up a 5 minute guide on youtube. We're mostly copying osrs after all. And if there is someone that braindead, why don't you help him out :^)Promoting Raids:
Only a small majority of players know how to raid, Give people incentives to take new players in (Like a slightly higher loot drop for a party with low KC)
Nobody here does zulrah for the skilling supplies it drops. Mains have grapes which they buy from other players and irons have normal food. Pointless.Noted supplies:
More noted supplies from PvM (namely Zulrah, getting drops like "20 coconuts" is just shit.)
Yeah.. No rs3 here, thx. We have plenty of xp boosts.Skilling Incentives:
Daily bonus XP to certain skills, Changes to a random skill each day.
Runecrafting is 50% faster than agility if you do it efficiently and without being a bitch. Deaths cap out at 3m xp/h.Runecrafting EXP:
Please buff RC experience, The skill is painful enough without having lower rates than other skills.
Just wait for the skill itself. I don't think anyone will be happy about having useless herbs in their banks past 99 herblore and no seeds to get 99 farming.Seeds:
Can we get some use for seeds until the farming update? Such as trading in a seed for 10x herb of that type.