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  1. Offline
    Senior Member
    78
    20
    Oct 2017
    #
    Quote Originally Posted by Terror View Post
    I think he should condense shops together for gear, have one person selling all of the various gear items (rune, runes, robed, bolts, etc) into one NPC but still have separate instances for the shops, just accessible through different dialog options.

    I think there are too many NPCs at the home area in general. Too many quest NPCs, too many shop NPCs.
    I agree with that, or maybe could move some of the shops such as the fishing/wcing/mining shops into their respective guilds to clear up some space. Either way there are too many NPC's around edgevile

    Quote Originally Posted by Terror View Post
    Agree with the tabs changes. Don't really see the point filling up other cities because the current goal is to make it seem like the game is not empty
    Eh was more of a long term suggestion where he'd eventually gets to the point he could move the Quest NPC's into cities rather than just sat in edgeville, then expand on that and start introducing proper quests which require you to travel across the game doing other things than just killing a boss. I know this could be done now but that's why I made the point about the ghost town, if you were doing quests and there was only 1 NPC in an entire city I think it would just ruin it.


  2. Offline
    Super Donator
    228
    702
    Dec 2016
    #
    this is good idea! love it hopefully he takes inspiration from this.



  3. Offline
    Iron Fist Your Bum
    Administrator
    864
    320
    Sep 2016
    #
    10 Year Veteran
    Skilling items being condensed into one shop makes sense. Most of the skilling shops only have a few items, and some of the items are even repeated across multiple shops due to having use in more than one skill.



  4. Offline
    Senior Member
    675
    36
    Sep 2016
    #
    Bringing back the attention to the quest tab updates as it's still lacking.

    1. Need to add quest completions/progress.
    2. Instance line in the quest tab needs to be tabbed over as it's currently not inline with the rest of the lines.
    3. PvM related material needs to go to its own tab. It needs the addition of boss points and slayer points. I understand you can click on the slayer task to bring this information but it's kinda not so obvious. Maybe if you change or add a line item that says "All Slayer Information" that when clicked upon shows all this information instead. It's currently not very intuitive.
    4. PvM tab should also have the total current drop rate bonus based on all applied bonuses. IE: if all bonuses are present, there should be a line that says "Drop Rate Bonus: 1.25" Clicking on it should say what is currently in effect or isn't. Ie if missing RoW in inventory, it should say "Ring of Wealth (i): false."
    5. Under "View Guide", "Bond and Gold Membership" should show the benefits instead of opening the bond menu.
    6. Clue Scrolls should remain on the first tab, you can add crystal keys here as well.
    7. Kills and Loot should be moved to the PvM tab as well.
    8. Pressing "Clue Scrolls" doesn't show the correct information in the dialog box, it just says zero for all clues (but it's correct in the chatbox) and then also gives the option for announcing KDR which should just be tied to PK Elo Rating.

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