Quote Originally Posted by Terror View Post
I think he should condense shops together for gear, have one person selling all of the various gear items (rune, runes, robed, bolts, etc) into one NPC but still have separate instances for the shops, just accessible through different dialog options.

I think there are too many NPCs at the home area in general. Too many quest NPCs, too many shop NPCs.
I agree with that, or maybe could move some of the shops such as the fishing/wcing/mining shops into their respective guilds to clear up some space. Either way there are too many NPC's around edgevile

Quote Originally Posted by Terror View Post
Agree with the tabs changes. Don't really see the point filling up other cities because the current goal is to make it seem like the game is not empty
Eh was more of a long term suggestion where he'd eventually gets to the point he could move the Quest NPC's into cities rather than just sat in edgeville, then expand on that and start introducing proper quests which require you to travel across the game doing other things than just killing a boss. I know this could be done now but that's why I made the point about the ghost town, if you were doing quests and there was only 1 NPC in an entire city I think it would just ruin it.