Everything is really condensed on this server, you try to fit as much as you possibly can into as little space possible. Quest Tab is just a wall of text & the teleport NPC is like manouvering through a maze. We really need some attention to detail for all of these small things because as it stands you are incredibly far behind other RSPS.

Also think that the quests in the game are really lazy the way they've been done. It's not a problem that quests are just boss fights, but at least add a little bit of dialogue & some quest guides so it feels like a game and not just quest boss simulator

Quest Tab

Change the layout so it's more user friendly and easier on the eye. Would be a lot better for everybody.



  • Wishing Well should have a text overlay in game rather than only being in the quest tab
  • Monster Drop Rates/Monster Kill Log/Rare Loot Log all become seperate buttons. Monster Kill log would include Boss/Slayer monsters.



NPC's

Everything is bunched up, you need to spread things out. You can compare this server to something like Alora or any other big RSPS and the difference is huge. On other servers everything is spread out across the whole of runescape.

  • You need to start filling up the cities like Varrock/Falador/Camelot/Canafis/Gnome Stronghold etc with NPCs so they don't just feel like a ghost town. Once these places are filled up you can start spreading out Quest/Minigame NPC's rather than having them all just stood around in edgeville.

    Since this is something that will take you a long time to do alone you should temporarily add a ::coords command in game that everybody can use, provide players with an NPC list and give them a format to put the data into. I'm sure some people here would willingly help map out these towns/cities with the NPC's that are there on OSRS.

  • Move Nieve to south of edge bank (near the wild lever). She should walk around and not just stand still.
  • Add Krystilia in the jail north east of edgeville. She'll give wilderness tasks (remove wild tasks from Nieve). She should walk around and not just stand still.
  • Add Duradel to south of edge bank (near the wild lever/nieve). He should give boss tasks (remove boss tasks from nieve). He should walk around and not just stand still.
  • Remove Mage of Zamorak from inside edgeville bank.
  • Move the walking mage of Zamorak to inbetween the general store/rejuv pool house, just south of the wild entrance.


Teleport NPC

Has a few too many unneeded teleport options & the layout is shit (look at you skilling teleports). For now some stuff should be removed from teleports, however I think you should slowly work on spreading out these dungeons by placing cave entrances/ladders etc around the map rather than just relying on a teleport wizard for everything.

  • Remove All the Wilderness teleports from the Wizard and put them onto the Mage of Zamorak.


  • Add new Teleport option "Low Level PvM Locations". Would contain rock crabs/sand crab (and Yaks/Experiments whenever they're added)

  • Make Ancient Cavern teleport take you outside where the Pyre ships are (since pyre ship teleport is gone). Need to make the whirlpool teleport you into the cavern as well.
  • Move Kalphite Hive to Slayer Locations
  • Remove Nail Beasts/Lletya (Lletya is on town/city teleports).
  • Remove Fossil Island Derranged Archaeologists (who even does these lmao)

  • Add new Teleport menu Called Towns/Cities: Lumbridge/Varrock/Ardougne/Falador/Camelot/Edgeville/Al Kharid/Yanille/Draynor Village/Neitiznot/Jatizo/Relleka/Gnome Stronghold/Canafis/Lletya/Shilo Village/Brimhaven/Ape Atol