Quote Originally Posted by blazed you View Post
Historically the majority of Battlescapes resets have resulted in growth of the game not loss of players. The only time he really took a hit with players on a reset/change was with the 742 , but release 742 was basically EOC & not the type of game players wanted so it's no surprise players quit. With the current server he released it extremely early into development when it had 0 content added. Players came here, tried it and left because there wasn't a lot to do. Even around the stage we had about 200-300 online there was very little to do outside of slayer and pking, so players quit after a few weeks because it got boring very fast.

The majority of remaining players are "veterans" with established accounts. It is very difficult for new players to join the game because nobody is willing to trade items, therefore the main game mode ends up like a variant of iron man mode. No amount of updates is going to solve this problem. The economy has received too many drastic changes over the past 2 years and it has completely killed the main game mode.

Palidino's best oppertunity to popularise this game would be a "re-release" of the main game mode.
Can we first establish what is wrong with the current economy? You mention that "nobody is willing to trade items" but this signals that there are not enough items in-game? So what would be the point of a reset? And the same thing would happen if the server reset because there would be nothing to trade?