So I was suggested some time back to check of another server's wilderness event where a key spawns in the wild and you have to take it out of the wilderness to collect a reward. I have started development on this, but a lot of it is still just concept that hasn't yet been implemented.
A 5 minute notice will be given informing everyone that a key is going to spawn. This will let anyone who wants to participate a chance to gear up accordingly. Once those 5 minutes are up, its announced that the key has spawned at one of these locations: below the agility course, outside of the Mage Arena bank, or inside the Rogues Castle.
Whoever is carrying the key will experience the following:
- A red skull above their head
- The inability to teleport or use wilderness exits such as levers
- Can be attacked by any combat level
- Protect item will not work on the key
- Possibly considered as in multi-combat (to prevent boxing the key to safety)
- Their items dropped as a DMM key so that if they're killed, the killer can loot the key and their items quickly
Once the key makes it outside of the wilderness along with any DMM keys, they can be exchanged at the crystal chest.
Gaureteed loot: XP lamp that gives XP in either herblore, mining or smithing (XP being the same as the RS3 wilderness warbands and obtaining 25 supplies, but the XP doubled).
Random loot: possibly similar to the Chaos Elemental drop table
The event won't occur often, possibly every 4+ hours.