1. Offline
    Senior Member
    554
    460
    Jan 2017
    #
    As we all are aware, max cape does not have any benefits as of yet.

    These could be a few benefits:
    -Whilst wearing max cape slightly more XP
    -Whilst wearing max cape slightly more Drop Rate
    -Access to 4/8 slots in G.E without gold membership
    -Slightly larger amount of coin drops

    Feel free to post your own suggestions.


  2. Offline
    Banned
    513
    2069
    Oct 2016
    #
    Pretty boring stuff tbh and I don't think we need more flat xp/drop boosts.

    Maybe max cape could act like a teleport option to different areas from which people could slightly benefit / speed up the post 99 process, but not making it stupid broken.
    This mainly would be for mining, fishing, woodcutting and hunter training spots. Maybe even runecrafting with the teleports being for the high tier runes (so 20 teleports wouldnt need to be clumped up) and maybe half way or 3/4 from the zmi altar.

    But we should start with adding all the skillcape perks with whatever modifications we need to make to them so they're fitting for our server, since the teleports to warriors guild, crafting guild, etc. would be useless.
    After all skilling capes/max capes are mostly about skilling, not pvm drops or anything. Need to make it so people who don't want to skill have the reason to do so and those who want to go past 99 - get some slight benefits.


  3. Offline
    Banned
    398
    0
    Jan 2017
    #
    Quote Originally Posted by Amorphis View Post
    Pretty boring stuff tbh and I don't think we need more flat xp/drop boosts.

    Maybe max cape could act like a teleport option to different areas from which people could slightly benefit / speed up the post 99 process, but not making it stupid broken.
    This mainly would be for mining, fishing, woodcutting and hunter training spots. Maybe even runecrafting with the teleports being for the high tier runes (so 20 teleports wouldnt need to be clumped up) and maybe half way or 3/4 from the zmi altar.

    But we should start with adding all the skillcape perks with whatever modifications we need to make to them so they're fitting for our server, since the teleports to warriors guild, crafting guild, etc. would be useless.
    After all skilling capes/max capes are mostly about skilling, not pvm drops or anything. Need to make it so people who don't want to skill have the reason to do so and those who want to go past 99 - get some slight benefits.
    Maybe add access to the teleport list with the max cape. By this, you wouldn't need to run to the wizard to do the teleports.


  4. Offline
    Retired
    1,435
    1561
    Sep 2009
    #
    Zombies Supporter!
    10 Year Veteran
    Quote Originally Posted by Zeik View Post
    Maybe add access to the teleport list with the max cape. By this, you wouldn't need to run to the wizard to do the teleports.
    Just no Wildy Teleports.





  5. Offline
    Member
    68
    1040
    Sep 2017
    #
    Teleport to Crafting Guild + a % bonus while Crafting inside the guild would be nice, Would be good for post 99 obviously.



  6. Offline
    Banned
    398
    0
    Jan 2017
    #
    Quote Originally Posted by Alex View Post
    Just no Wildy Teleports.
    Why not?


  7. Offline
    Banned
    513
    2069
    Oct 2016
    #
    Quote Originally Posted by Zeik View Post
    Why not?
    >but not making it stupid broken.

    thats why


  8. Offline
    Senior Member
    554
    460
    Jan 2017
    #
    Quote Originally Posted by Alex View Post
    Just no Wildy Teleports.
    He can add Wildy teleports, but add a warning.


  9. Offline
    Senior Member
    330
    1357
    Oct 2016
    #
    Free Slayer task skips every 12 hrs or less

    free boss slayer task skips every 6 hrs

    5-10 teleports a day to slayer monster tasks or boss task locations [Excluding wilderness]




  10. Offline
    Member
    68
    1040
    Sep 2017
    #
    The Slayer Ring is already free unlimited teleports to Slayer tasks.


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