I was thinking
Vesta's longsword: 7515 (dragon sword spec)
Statius's warhammer: 1378, gfx: 1450 (granite hammer spec)
Vesta's spear: 409 (some spin)
Morrigan's throwing axe: 7521 (dragon thrownaxe spec)
Morrigan's javelin: 2779 (chin throw)
The main issue I'm seeing is that technically with most ranged emotes, they rely on a graphic to show the weapon in your hand, especially the normal attack emotes. The chin animation keeps the weapon in your hand, but then the dragon thrownaxe spec doesn't. Likewise, I'll have to use existing graphics for the ranged projectile graphics.