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  1. Offline
    Senior Member
    78
    20
    Oct 2017
    #
    Quote Originally Posted by Palidino View Post
    I'm always open to PvP suggestions but you most of what you suggested isn't enough to go on to actually do anything.
    "-Easy money making method (skilling) in the wild" - like what?
    "-Fix the freezing mechanics" - what's wrong with it?
    "-Change BM system (for the better)" - how?
    "-BASE THE SERVER ON PKING. BRING RAIDS OUT WITH RESET" - how does a reset base the server on PKing?
    Money Making in wilderness; Rougues Chests, Ecumenical Dungeon, Skilling, Agility Course (give blood money upon lap completion), Wilderness Slayer

    Freeze mechanics are fine, BM system is fine. Idk what the problem is with them or why people are complaining.

    In terms of basing game on Pking, it's not very easy. All I could suggest is add a PK game mode:

    PK Mode

    • Players can set their own levels
    • Players can buy shop items for free, however they cannot trade these shop items to other accounts. Equally so players that kill these accounts for shop items wouldn't get the shop items.
    • Players get all untradeables for free.
    • Players on this mode get increased amount of blood money per kill & better emblem exchange rates.
    • Players on this mode have worse drop rates than regular accounts.


    edit:

    To add onto this, people don't pk on your game because 99% of the gear isn't profitable or impact their account in any way/shape/form. It's only when you pk maybe a godwars dungeon item that the pking serves a purpose as means of profit (outside of BM shop/Emblems). Barrows items being the biggest example, they are so worthless that it doesn't matter if you pked 500 ahrims sets, you would be lucky to sell 3 of them because they are so easy to obtain nobody ever needs to buy them.
    Last edited by blazed you; 11-07-2017 at 02:41 PM.


  2. Offline
    Junior Member
    14
    158
    Oct 2017
    #
    I'll pm answers


  3. Offline
    Member
    58
    135
    Dec 2016
    #
    Quote Originally Posted by Palidino View Post
    I'm always open to PvP suggestions but you most of what you suggested isn't enough to go on to actually do anything.
    "-Easy money making method (skilling) in the wild" - like what?
    "-Fix the freezing mechanics" - what's wrong with it?
    "-Change BM system (for the better)" - how?
    "-BASE THE SERVER ON PKING. BRING RAIDS OUT WITH RESET" - how does a reset base the server on PKing?
    -Add / Fix Obelisks
    -fix agro on npc's [NOT EVERY NPC IS SUPPOSED TO BE AGRO IN WILDY, THE FORUMLA IS SUPPOSESD TO BE THEY AGRO IF YOUR COMBAT IS X2 IT +1]
    -Chests you can thiev for nice loot at rogues castle
    -chaos ele needs to have a decent normal drop table - skilling supplies etc additionally to the 100% drop of barrows item
    -Magic axes drop ckeys/halves and clues at a good droprate
    -x1.5 xp inside wilderness
    -Lava dragon bones need a prayer buff. They give 22kish on altar and the island doesnt increase xp when burried there
    -Make blood money tradeable or atleast pkable
    -Add charges to glories - then make fountain of rune work (Chance for eternal glory)
    -Add grand seed pod
    -Fix the aggro range on chaos fanatic
    -Mage Arena droprates are way too high infinity isnt that good
    -Every so often a Blood meteorite would spawn in the wilderness so you could mine it and recieve blood money depend on mining level
    -blood money while doing skilling content in the wild
    - Wildy barrows is dead now because ironman cant do it


  4. Offline
    Banned
    398
    0
    Jan 2017
    #
    Quote Originally Posted by theo View Post
    -Add / Fix Obelisks
    -fix agro on npc's [NOT EVERY NPC IS SUPPOSED TO BE AGRO IN WILDY, THE FORUMLA IS SUPPOSESD TO BE THEY AGRO IF YOUR COMBAT IS X2 IT +1]
    -Chests you can thiev for nice loot at rogues castle
    -chaos ele needs to have a decent normal drop table - skilling supplies etc additionally to the 100% drop of barrows item
    -Magic axes drop ckeys/halves and clues at a good droprate
    -x1.5 xp inside wilderness
    -Lava dragon bones need a prayer buff. They give 22kish on altar and the island doesnt increase xp when burried there
    -Make blood money tradeable or atleast pkable
    -Add charges to glories - then make fountain of rune work (Chance for eternal glory)
    -Add grand seed pod
    -Fix the aggro range on chaos fanatic
    -Mage Arena droprates are way too high infinity isnt that good
    -Every so often a Blood meteorite would spawn in the wilderness so you could mine it and recieve blood money depend on mining level
    -blood money while doing skilling content in the wild
    - Wildy barrows is dead now because ironman cant do it
    Agree with all, but wouldn't be good idea to make blood money tradeable. It should be currency that can only be obtained from the wilderness, not by buying it with cash.


  5. Offline
    Junior Member
    16
    169
    Oct 2017
    #
    Quote Originally Posted by Preterite View Post
    Overall Goal:
    HAVE A BASE OF AT LEAST 80% PKERS
    Lel


  6. Offline
    Junior Member
    14
    158
    Oct 2017
    #
    too bad i didnt take screenshots i guess
    h8rz gonna h8z m8


  7. Offline
    Iron Fist Your Bum
    Administrator
    864
    320
    Sep 2016
    #
    10 Year Veteran
    Few things:

    Rogues chest: how does 25-125 BM per thieve, and 16K coins for normal mode and 8K coins for hardcore and ironman sound?
    Wilderness barrows: any input on opening this back up to ironman and hardcore? One of the issues with it before was that barrows items, in general, had too high of a drop rate, which was tweaked at the same time/after wilderness barrows were restricted to normal mode only.
    Agility course: how much BM per lap?
    Fishing: should fishing give BM? Keep in mind at this very moment there are currently three locations for dark crabs and anglerfish.

    Also, I'm not sure why monster aggression keeps getting brought up. Last I checked, having a combat level x2 + 1 only applies OUTSIDE of the wilderness. This is why bats and the low-level wizards in osrs, and even Edgeville skeletons, attack everyone.



  8. Offline
    Senior Member
    330
    1357
    Oct 2016
    #
    How fast is thieving the chests? if the amount is that low I assume the rate that you can thieve is fast.
    - Add possibility for high-tier gems such as Zenyte or Onyx


    As for wilderness barrows for ironmen you could decrease the rate the keys are dropped and slightly increase the rate you get items through the keys themselves, I personally have no trouble going to do regular barrows for tasks, though they were in the wilderness for that high-risk high-reward type set
    - Increase supplies from sinister keys
    - Increase chance of Barrows items
    - Maybe add a 3 item limit to attack them (decrease the amount of 1 itemers
    This will bring PKers back to the hot spot because they know it is actually worth it to go there, as well as actual players who just want to finish their tasks faster.

    The wilderness course could have 100-150 blood money per action on the course with a completion bonus at the end of around 300-500

    The fishing of Anglerfish could be doubled, lets say around 2 per catch instead of just one (maybe add cooked anglerfish to the blood money shop for normal users)
    - Turning in un-noted RAW Anglerfish would give you blood money. Lets say around 50-100 per fish




  9. Offline
    Banned
    398
    0
    Jan 2017
    #
    Quote Originally Posted by Palidino View Post
    Fishing: should fishing give BM? Keep in mind at this very moment there are currently three locations for dark crabs and anglerfish.
    I don't know about these three locations, but I think that dark crabs should be removed from the shop and made to be optainable from the resource arena in the wilderness. This way fishing there would be rewarding and would active deep wilderness a bit more.

    Quote Originally Posted by Palidino View Post
    Agility course: how much BM per lap?
    Wilderness agility course is already good xp, so I think small reward of blood money would be reasonable. Like 10 as example?

    Also:
    -Add multiplier to the blood money for pking in +30 wilderness. There's always risk on pking in deep as it's obviously harder to escape and you always lose your untradeables on death.
    -Remove the teleports to the deserted keep and mage bank. It's not realistic that you can teleport straight to the safe part of mage bank without going through edge/ardy lever. This would make some traffic out there.
    -Add delay on opening/closing the gate in front of the KBD lair. Currently it's impossible to go through the gate if there's someone closing the gate while you try to open it and run through. Not sure what is done differently in osrs, but I have escaped many clans on there. On Battlescape it is impossible if there's one guy spamming the gate.

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