Today's update focuses on improving the wishing well, overhauling the blood money shop, and item responsiveness for players with less than ideal ping. Along with this includes a large number of game improvements and bug fixes.
Wishing Well
The wishing well has been updated to accept certain items as donations toward the boosts. The items accepted are limited to many of the rare unique drops monsters have. If you have too many of some rare items that just won't sell or aren't worth trying to sell, you can instead drop them into the well and save your physical coin stack.
To find how if the well will accept an item and what value the item will go toward the donation boost for, use the item on the well. You'll be prompted with a dialogue telling you the value and asking if you want to drop the item in.
Blood Money Shop
The blood money shop has received a number of changes. These include item removals, item additions, increases in prices of items that were way too cheap, and some items replaced with a lottery like item. The lottery boxes will provide a random item. For example, the random Corporeal Beast shield box will provide one of the following items: blessed spirit shield, elysian spirit shield, spectral spirit shield, or arcane spirit shield.
Random box sprites do not reflect what the box gives - the mask box is actually a Cerberus box, for example.
Increased Item Responsiveness
An entry on the quest tab has been added for changing your session/network updating speed between 600ms (default) and 300ms. An example of where this could be useful is if you have high ping: equipping items will visually update on interfaces faster with 300ms, allowing the special attack bar to appear sooner if you normally experience a long delay.
Using the 300ms option does NOT equip items faster or cause any other action to happen faster. This option simply sends queued data to your client sooner, that otherwise would be pending until 600ms to be sent with data you can't receive faster.
Specifically, your physical player will not show the item you equipped faster by choosing 300ms, only interfaces will. This means equipping an item and it disappearing out of your inventory will not be in sync with it appearing on your player.
In Other News
- All accessible tasks with extension unlocks can now be purchased, giving a 50% increase in your task size.
- The larupia outfit has been added to bonds, working like other skilling outfits for the Hunter skill.
- Imbued rings can now be purchased from Perdu for the unimbued ring and 15M.
- Increased the PJ delay in the Edgeville wilderness area.
- Killing a player in the Edgeville wilderness will provide you with 30 seconds of immunity.
- Increased the amount of Blood Money wilderness bosses and demi-bosses drop.
- Dark beasts now drop dragon arrowtips and dart tips.
- Oziach is located in Edgeville and will make dragonfire shields for 2.5M and godsword blades for 5M.
- Saradomin's light can now be consumed to make Zamorak God Wars normal brightness.
- Bob Barter can now toggle automatically discarding empty vials when drinking a potion.
- The rune pouch has been moved to the Boss Slayer shop.
- After 10 minutes of idling, players will no longer attack monsters, even with auto-retaliate on.
- To be eligible for secondary boss drops, you must inflict at least 20% of the bosses hitpoints in damage.
- Bronze-dragon 2h swords now use the correct animations.
- Added plateskirts to the melee shop.
- Butterflies can now be released from their jars.
- Increased the drop rate of the uncommon tables.
- Increased the number of marks of grace dropped.
- Meat pizzas can now be consumed.
- Untradable items past level 20 in the wilderness will no longer turn to coins from a PvM death.
- Added the enhanced emotes when wearing certain treasure trail items.
- Reduced the cost of capes from the Mage Arena.
- Clan Wars Tournament rewards are now deposited directly into your bank.
- Ironman/hardcore accounts can no longer reset combat stats past level 10.
- RoW + GM will no longer bank unnoted bones (+ slayer ring will).
- Added the max cape emote.
- Completing the Inferno is now announced even if you started from the boosted wave.
- Added a yell identifier in front of yelled messages.
Bug Fixes
- Fixed combining the infernal cape with the max cape.
- Fixed the kraken's accuracy/defence being too high.
- Fixed the kraken's tentacles from not being able to be attacked with ranged.
- Fixed fletching shafts with different types of logs.
- Fixed the Slayer cape graphic for its emote.
- Fixed tiaras, nosepegs, and earmuffs not appearing correctly when equipped.
- Fixed cave horrors dropping unnoted mahogany logs.
- Fixed the free magic shortbow in the Clan Wars Tournament.
- Fixed releasing salamanders dropping them on the ground.
- Fixed selecting rub on the ring of wealth (i) while having it equipped.
- Fixed the Seers village bank.
- Fixed the Edgeville cooking range.
- Fixed a bug with fletching/crafting when the used items are stackable and you have no inventory space.