The long anticipated inferno has just been released, raising the level of PVM goals to the highest possible level. Beating the inferno took me countless tries and hours of practice on the boss. Since i now have a good insight on how the inferno should be done on Battlescape i feel like it would be one of the most useful guides around.
Since the inferno is one of the hardest challenges out here, only the best gear will do.
Inventory:
- Ranged armour (Armadyl + Anguish) & weaponry (Blowpipe + Twisted bow)
- 11 restores
- 9 brews
- 1 ranged potion (For boss)
- 1 stamina potion (For bats)
- Rune pouch filled with: Soul runes, blood runes, death runes
Budget inventory:
- Ranged armour (Karils + Anguish) & weaponry (Blowpipe + Crossbow)
- Ruby bolts
- 9 restores
- 8 brews
- 1 ranged potion (For boss)
- 1 stamina potion (For bats)
- Water runes
- Rune pouch filled with: Soul runes, blood runes, death runes
Best setup:
- Verac's helmet (Prayer+defence bonus)
- Ancestral top + bottom (magic damage)
- Eternal boots
- Kodai wand (BIS magic + ability to autocast ancients)
- Elysian spirit shield (Amazing bonusses, prayer+defence)
- Barrows gloves
- Ring of suffering (Defence bonusses, prayer bonus)
- Occult necklace (BIS magic)
- Ardougne max cloak 4 (Max cape works as ava's + great magic/prayer bonusses)
Budget setup:
- Verac's helmet (Prayer+defence bonus)
- Ahrim's top + bottom
- Wizard boots
- Ancient staff
- Blessed spirit shield
- Barrows gloves
- Seers ring
- Occult necklace
- Ardougne cloak
There are new monsters encountered in the Inferno. Several of these monsters are similar to Fight Caves counterpart, while others are completely new. To make the monsters a bit better to separate i am going to use the simplified names:
- Nibbler = Jal-Nib
- Bat = Jal-MejRah
- Blob = Jal-Ak
- Melee = Jal-Imkot
- Ranger = Jal-Xil
- Mager = Jal-Zek
- Jad = Jaltok-Jad
- Boss = Tzkal-Zuk
- Boss healer = Jal-Mejjaks
Level Name Picture HP Attack style(s) Max hit Weakness Notes 32 Jal-Nib 10 Melee 4 Magic Attacks pillars 85 Jal-MejRah 25 Range 19 Melee Drains 4 run energy each hit 165 Jak-Ak 40 Range, Magic 29 Melee, Range Spawns 3 Mini monsters after death, one for each combat style 240 Jal-ImKot 75 Melee 49 Magic Digs and pops up near you if they are not attacked for a while 370 Jal-Xil 130 Range 46 Melee - 490 Jal-Zek 220 Magic 70 Range Can respawn any monster from the same wave with half hp when in combat 900 JalTok-Jad 350 Melee, Magic, Range 113 Range Same as Regular jad, just more deadly
Monsters per wave:
Start ironman
Wave 1.) 3x Nibbler, 1x Bat
Wave 2.) 3x Nibbler, 2x Bat
Wave 3.) 6x Nibbler
Jal-Ak (Blob) will start to appear in the next round.
Wave 4.) 3x Nibbler, 1x Blob
Wave 5.) 3x Nibbler, 1x Bat, 1x Blob
Wave 6.) 3x Nibbler, 2x Bat, 1x Blob
Wave 7.) 3x Nibbler, 2x Blob
Wave 8.) 5x Nibbler
Jal-ImKot (Melee) will start to appear in the next round.
Wave 9.) 3x Nibbler, 1x Melee
Wave 10.) 3x Nibbler, 1x Bat, 1x Melee
Wave 11.) 3x Nibbler, 2x Bat, 1x Melee
Wave 12.) 3x Nibbler, 1x Blob, 1x Melee
Wave 13.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
Wave 14.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
Wave 15.) 3x Nibbler, 2x Blob, 1x Melee
Wave 16.) 3x Nibbler, 2x Melee
Start regular accounts boosted
Wave 17.) 5x Nibbler
Jal-Xil (Ranger) will start to appear in the next round.
Wave 18.) 3x Nibbler, 1x Ranger
Wave 19.) 3x Nibbler, 1x Bat, 1x Ranger
Wave 20.) 3x Nibbler, 2x Bat, 1x Ranger
Wave 21.) 3x Nibbler, 1x Blob, 1x Ranger
Wave 22.) 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
Wave 23.) 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
Wave 24.) 3x Nibbler, 2x Blob, 1x Ranger
Wave 25.) 3x Nibbler, 1x Melee, 1x Ranger
Wave 26.) 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
Wave 27.) 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
Wave 28.) 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
Wave 29.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
Wave 30.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
Wave 31.) 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
Wave 32.) 3x Nibbler, 2x Melee, 1x Ranger
Wave 33.) 3x Nibbler, 2x Ranger
Start boosted waves p2p
Wave 34.) 5x Nibbler
Jal-Zek (Mage) will start to appear in the next round.
Wave 35.) 3x Nibbler, 1x Mage
Wave 36.) 3x Nibbler, 1x Bat, 1x Mage
Wave 37.) 3x Nibbler, 2x Bat, 1x Mage
Wave 38.) 3x Nibbler, 1x Blob, 1x Mage
Wave 39.) 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
Wave 40.) 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
Wave 41.) 3x Nibbler, 2x Blob, 1x Mage
Wave 42.) 3x Nibbler, 1x Melee, 1x Mage
Wave 43.) 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
Wave 44.) 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
Wave 45.) 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
Wave 46.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
Wave 47.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
Wave 48.) 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
Wave 49.) 3x Nibbler, 2x Melee, 1x Mage
Wave 50.) 3x Nibbler, 1x Ranger, 1x Mage
Wave 51.) 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage
Wave 52.) 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
Wave 53.) 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
Wave 54.) 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
Wave 55.) 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
Wave 56.) 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
Wave 57.) 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
Wave 58.) 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
Wave 59.) 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
Wave 60.) 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 61.) 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Wave 62.) 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
Last appearance of Jal-MejRah (Bat).
Wave 63.) 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
Last appearance of Jal-Ak (Blob).
Wave 64.) 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
Last appearance of Jal-ImKot (Melee).
Wave 65.) 3x Nibbler, 2x Ranger, 1x Mage
Wave 66.) 3x Nibbler, 2x Mage
Any remaining pillars collapse at the end of the wave and do 49 damage if you're one block away from it.
Wave 67.) 1x Jad 5x lv141 healers spawn when JalTok-Jad is at half health
Wave 68.) 3x Jad 3x lv141 healers spawn when each JalTok-Jad is at half health
Last wave before TzKal-Zuk.
Wave 69.) 1x TzKal-Zuk
Small waves of 1x Rangers & 1x Mages spawn periodically throughout the round.
1x Jad (with 3x healers) spawns when TzKal-Zuk is at 480 HP.
4x Jal-MejJaks (Zuk's healers) appear when TzKal-Zuk is at 240 HP.