1. Server Suggestion Megathread  - 08-23-2017 #1

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    In an effort to condense threads and centralize topics, all suggestions for the GAME/SERVER should be posted here. This will hopefully make it easier for Palidino to look at the latest server suggestions without having to go through a historical amount of 30 pages to read through.

    All irrelevant spam will be deleted regularly.


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    Responses are listed at the bottom.
    Latest Suggestions (Corresponding Feedback by Palidino if applicable, suggestions are regularly deleted once addressed):

    IF YOUR SUGGESTION WAS DELETED ROUGHLY 10/20/17 IT IS BECAUSE ITS IN THE NEXT UPDATE.


    A Collection of Small Suggestions
    Spoiler for :

    • The staff of the dead and the Toxic staff of the dead both use the halberd attack animations on OSRS, currently they don't
    • Adding ardy / wildy agility coureses.
    • Add Master clues to superior monsters' drop tables.
    • Make the ring of nature and ring of coins work
    • Kalphite Queen
    • Coloured staff names in game
    • Proper degradation of armor ( Barrows, Tent whip )
    • Master clues given via skilling ( Nests, Geodes, Bottles ) 1/1k chance of drop
    • God Wars wilderness dungeon for ecumenical keys
    • Motherlode mine
    • Blast Furnace ( have it so it'd be always be running w/o players required )
    • Fishing guild expansion + Minnow fishing
    • Add a 30 minute agro timer for non boss monsters.
    • RoW banking seeds
    • Pyre for chewed bones
    • Get sounds working for combat
    • Add split option on abyssal tentacles to split them into whip/tent
    • Add Ardougne Agility Rooftop Course.
    • Make Skotizo count as a monster on a Black Demons task
    • Make Zenyte shard a global message drop
    • Sapphire Bolts and Emerald Bolts to crafting and fletching. Also to wear and use!




    Clue Scrolls From Clan Wars
    Spoiler for :
    Quote Originally Posted by IronSolate View Post
    Suggestion: add a clue scroll reward for clan wars, master for first place, elite second etc. on top off the gp.


    Boss Slayer additions & "earn whilst you skill"

    Spoiler for :
    Quote Originally Posted by Bud View Post
    New additions to Boss Slayer shop:

    Bones to peaches spell, 3500 pts (tabs 15 pts ea?)
    Ecumenical keys, 200 pts ea
    Slayer ring (Possibly tele's you in front of boss doors? 20 charges?), 850 pts
    Corrupted armour, not sure on points

    -----------

    Earn points over time while skilling,

    Skilling point Shop:

    Coal bag
    Xp boost scrolls (boosts certain skilling xp for a time period)
    Evil chicken outfit
    Gp Caskets (as skilling gives almost no profit atm)


    Addition of new skin colours
    Spoiler for :
    Quote Originally Posted by Bud View Post
    Add in the the 3 other skin colors, green, black, and white please.
    Quote Originally Posted by Mk4 Supra View Post
    I agree. One thing though, add these but only be able to change your skin colors to one of these 3 if you've obtained a certain amount of kills within the wilderness.(250-500). Could help increase the lack of pking.


    Max Cape Perks
    Spoiler for :
    Quote Originally Posted by D E A G View Post
    • Free teleports to slayer tasks and boss tasks (excluding wilderness bosses)
    • Saving herbs, or making double potions while doing herblore
    • Right-click teleport to Edgeville
    • Toggleable Ring of Life effect
    • Free Slayer/Boss slayer task daily cancel ammount (1-3) One amount should count towards both cancel types
    • Have the cape act also as a Mole Locater when doing mole



    Edgeville PVP
    Spoiler for :
    Quote Originally Posted by D E A G View Post
    Edgeville PvP (Instanced fighting outside of Edgeville bank (and throughout the entirety of the world (Except banks)[/b]
    - Fighting bosses within this instanced world would reward you bloodmoney as do the bosses in the wilderness do now (ofcourse this is all at your own risk)
    - Make it a Blood Money hot-spot so players actually have a reason to PK within the PvP instance
    - Within the instance, dying will place you within the Edgeville bank
    - Add either the retoration pool or an NPC that restores health and special energy within the bank itself (Remove the chairs and tables etc)
    - You will get emblems from killing players once every 5 minutes (Or some other way because you would not get targets in this PvP instance, and players would not get targets from the current wilderness in this area)




    Palidino's replies:

    Mining guild, new arrows, wyverns, etc - I'm all for the newest OSRS content, however this content will require a cache update which also means a ton of new map xteas will have to be collected from OSRS. To save the trouble of having to collect more/re-collect map keys that could potentially change from now until the gargoyle boss release, I'm saving a cache update for after that happens.

    Platinum tokens/holiday rares - both being considered. One of the main considerations is to have coins and items convertable into platinum tokens possibly with either no way to convert them back or have them converted back for less than it cost to have them converted to platinum tokens initially. In addition to this, platinum tokens would be used to purchase holiday rares, thus allowing a sink for both coins and items, and bringing in the requested platinum tokens and rares for staking.

    OpenGL improvements - Jagex has already created an OpenGL loader for OSRS but appears to be on hold to be released alongside mobile. Because they are releasing it though, no more time will be put into OpenGL when theirs will run much more smoothly anyway.

    Further cutting down hardcore/ironman shops - Both modes have been released long enough that it wouldn't really be worth doing, not to mention most (but not all) of the items in the shops for those two modes are either in a shop on OSRS that you can access as a level 3 or are locked behind just a few quests.
    Last edited by London; 10-21-2017 at 05:43 PM. Reason: LAST UPDATED 03/10/17


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    A few things

    The staff of the dead and the Toxic staff of the dead both use the halberd attack animations on OSRS, currently they don't

    A more reliable way to recharge special attack, because once you have finished all of the miniquests you have to die to Zulrah to get your special back
    - Make the pool in edgeville remove your skull on the first sip, then after a 5-15 second cooldown you can drink again to restore special energy

    Edgeville PvP (Instanced fighting outside of Edgeville bank (and throughout the entirety of the world (Except banks)
    - Fighting bosses within this instanced world would reward you bloodmoney as do the bosses in the wilderness do now (ofcourse this is all at your own risk)
    - Make it a Blood Money hot-spot so players actually have a reason to PK within the PvP instance
    - Within the instance, dying will place you within the Edgeville bank
    - Add either the retoration pool or an NPC that restores health and special energy within the bank itself (Remove the chairs and tables etc)
    - You will get emblems from killing players once every 5 minutes (Or some other way because you would not get targets in this PvP instance, and players would not get targets from the current wilderness in this area)

    Maxcape Perks
    - Free teleports to slayer tasks and boss tasks (excluding wilderness bosses)
    - Saving herbs, or making double potions while doing herblore
    - Right-click teleport to Edgeville
    - Toggleable Ring of Life effect
    - Free Slayer/Boss slayer task daily cancel ammount (1-3) One ammount should count towards both cancel types
    - Have the cape act also as a Mole Locater when doing mole

    - Metamorpasis for the respecting pets (Golem, Zulrah and Chinchompa)

    Will edit more in later




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    Please add Sapphire Bolts and Emerald Bolts to crafting and fletching. Also to wear and use!





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    Make Zenyte shard a global message drop



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    For the Rare Loot Rates interface you should also add the boosts the player currently has, IE: You currently have Gold Member so your drop rate has been lowered and total up the percentages all the boosts combined provide the boosted drop rates (Well, Voting, Gold Member(RoW aswell), Instances)




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    Remove herb boxes from vote shop, add an NPC in falador park where we can exchange mole skins & claws for them instead. Could work in the future with seeds for farming as well.



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    I feel like your choice to remove wildy barrows for ironmen/hard mode accounts is a bad move. If you want wilderness activity to rise, then removing this is beyond stupid. Wildy barrows is thge only thing that brings pker into the wilderness. Ironmen doing wildy barrows brings pker, which brings more pkers etc etc. If anything, make more things wildy based.

    Skilling for hard mode accounts with 12.5x exp instead of 10x exp. (To get this boost, make people buy an amulet, or token, worth for example 300k cash, which always drops on death if killed, and is also undroppable. this makes it so you have to bring a risk, which gives a reason for pkers to kill you.) Also, make cave near wildy barrows accessible. Add npc's and make them drop ecumentical keys or whatever like on 07.

    Add revenant cave, or a custom cave with slayer monsters. Give the slayer monsters a slight drop rate boost, and make them drop a small amount of blood money. Could also increase half key and clue scroll rates instead of rare rates (whips, d bows etc) if you dont want to raise those rates. Again, this brings more pkers to the game. Any wilderness activity = More pkers = More players.

    Increase drop rate of clue scrolls and half keys for all wilderness bosses. Increase blood money dropped by wildy monsters too. There is currently no reason to kill wilderness bosses. Also, if you decide to add wilderness skilling with a token or amulet you need to risk, add that to the drop table of the wilderness bosses.

    Make ironmen/hard mode accounts able to get loot drop chaos elemental. Chaos elemental is currently dead content because the drops is too bad for normal accounts to bother going there. For ironmen/hard mode accounts you'd have to risk your black dhide, rune crossbow, bolts, supplies etc, which is not easy to get hold of. Big risk, Medium reward. Will bring wilderness activity.

    You said you'd remove raids items from boss slayer shop, what will you add back there? I'd like to see a change to the voiting system for ironmen specifically, but also hardmode accounts, as they can only get 10 vote tickets every 12 hours. Having cancelling boss slayer tasks require 4 voting tickets aswell, voting tickets are very exclusive on ironmen. Seeing as blood money is dead content after you got all the untradeables, make an option to change blood money into voting tickets, or better yet, add voting shop items to the untradeable shop, like upgrading void and imbuing rings. Could also be added to boss slayer shop. Without raid items, boss slayer shop will practically be empty. Maybe add a drop-rate boost, coin drop boost, exp boost in there? Could also be something along the lines of 1 hour of fishing double fish (not double exp) wcing double logs, mining double ores etc.

    Make hard mode an entirely seperate eco. Dont let normal mode accounts trade over bonds to hard mode accounts, This benefits both the server and you as people would have to buy bonds directly form the website to get hold of them. It also spares the economy from people transfering 10s of bonds to their hard mode account. This makes the mode easy, not hard.


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    Quote Originally Posted by Cape View Post
    I feel like your choice to remove wildy barrows for ironmen/hard mode accounts is a bad move. If you want wilderness activity to rise, then removing this is beyond stupid. Wildy barrows is thge only thing that brings pker into the wilderness. Ironmen doing wildy barrows brings pker, which brings more pkers etc etc. If anything, make more things wildy based.

    Skilling for hard mode accounts with 12.5x exp instead of 10x exp. (To get this boost, make people buy an amulet, or token, worth for example 300k cash, which always drops on death if killed, and is also undroppable. this makes it so you have to bring a risk, which gives a reason for pkers to kill you.) Also, make cave near wildy barrows accessible. Add npc's and make them drop ecumentical keys or whatever like on 07.

    Add revenant cave, or a custom cave with slayer monsters. Give the slayer monsters a slight drop rate boost, and make them drop a small amount of blood money. Could also increase half key and clue scroll rates instead of rare rates (whips, d bows etc) if you dont want to raise those rates. Again, this brings more pkers to the game. Any wilderness activity = More pkers = More players.

    Increase drop rate of clue scrolls and half keys for all wilderness bosses. Increase blood money dropped by wildy monsters too. There is currently no reason to kill wilderness bosses. Also, if you decide to add wilderness skilling with a token or amulet you need to risk, add that to the drop table of the wilderness bosses.

    Make ironmen/hard mode accounts able to get loot drop chaos elemental. Chaos elemental is currently dead content because the drops is too bad for normal accounts to bother going there. For ironmen/hard mode accounts you'd have to risk your black dhide, rune crossbow, bolts, supplies etc, which is not easy to get hold of. Big risk, Medium reward. Will bring wilderness activity.

    You said you'd remove raids items from boss slayer shop, what will you add back there? I'd like to see a change to the voiting system for ironmen specifically, but also hardmode accounts, as they can only get 10 vote tickets every 12 hours. Having cancelling boss slayer tasks require 4 voting tickets aswell, voting tickets are very exclusive on ironmen. Seeing as blood money is dead content after you got all the untradeables, make an option to change blood money into voting tickets, or better yet, add voting shop items to the untradeable shop, like upgrading void and imbuing rings. Could also be added to boss slayer shop. Without raid items, boss slayer shop will practically be empty. Maybe add a drop-rate boost, coin drop boost, exp boost in there? Could also be something along the lines of 1 hour of fishing double fish (not double exp) wcing double logs, mining double ores etc.

    Make hard mode an entirely seperate eco. Dont let normal mode accounts trade over bonds to hard mode accounts, This benefits both the server and you as people would have to buy bonds directly form the website to get hold of them. It also spares the economy from people transfering 10s of bonds to their hard mode account. This makes the mode easy, not hard.
    Barrows shouldn’t be obtained from keys. It ruins the purpose of people getting them and then risking them. People who do wildy barrows don’t pk. They just do it for their benefit of getting barrows sets. We need people to do them and then sell them. New players do wildy barrows cause they find out it’s easier, they get pked they stop going there. Plus that isn’t even pk’ing, people do it to piss off players. I’d be bored out of my mind pk’ing someone with no risk and 2-12 keys.

    Pali’s old EP system worked a lot better than this blood money garbage. There shouldn’t be a Blood Money shop, pushes people away from risking items. When someone can afford one, they aren’t going to pk with it.

    Wildy Slayer Dungeons would be nice or like they use to be. Regular Clue Scroll drops should be nerfed hella a lot. I can get 30+ doing a 120 hellhound task and maybe 1-2 in a 50 Cerb task. Bosses should have higher rate, not regulr monsters. I’ve gotten over 40+ Robins. I just drop them once in a while at the bank rofl.

    I agree with the Bonds tho, price will fluctuate and people will try to hoard them on regular accounts, instead of buying them. You know what I mean.
    Last edited by Alex; 10-05-2017 at 12:57 PM.




  10. connoiseur 10-05-2017 #10

    should just make exp gained in the wilderness on group/hard ironman accounts to be 1.5x more than in safe zones. This will give people a reason to invest in playing more risky on the mode.

    also exp should not be any slower than 15x, that's what it was on deadman so when a pserver starts doing slower exp rates than rs you know something is wrong.

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