Clan Wars Tournament
Killing a player now restores your hitpoints/prayer/special attack energy.
Killing a player now includes 1-2 prayer potion drops on top of food and special equipment (requires Legends Quest complete if you're an ironman).
In single wars, killing a player gives you 10 seconds of immunity, which will be lost if you attack a player.
Loadouts can be used in the lobby.
A random saradomin brew cap of 1-4 has been added.
An extra minute is added on once the 10 minute countdown hits 0 and new players are locked out.
Increased the chances of no overheads from 25% to 50%.
XP drops now work (XP multipliers are set at x1).
Removed the attack option while in the lobby.
Fixed the wilderness interface on resizable.
Fixed using wave spells in F2P Clan Wars.
Wilderness
Added the resource area.
Added the deep wilderness dungeon.
Added bandits to the bandit camp.
Fixed low level monsters not being aggressive in the wilderness from combat level differences.
Fixed the Mage Arena bank webs not requiring a slash weapon or knife.
Being a Gold Member while using the ring of wealth (i) will now deposit herbs and key halves into your bank.
Added the missing bind and snare spells.
Fixed the steel dart fletching level requirement.