I think only allowing players similarly geared or geared in something that sells for about the same price or less be able to attack a person. Like a pvmer goes in mystics/ancient and they could not be attacked by someone wearing ancestral with a kodai. It would make it more fair, more challenging for the pker, instead of helpless slaughter. They would have to be smarter and more skilled to take on a more evenly matched opponent. It might encourage pvmers to be more active as pkers as well and they might decide they would do more of it and certainly it would increase the amount of targets in wild for pkers. Another idea I had was something along the lines of making an hour or 30 min a day safe for ppl on wildy task at times when the server is the least active. This might increase activity when activity is low and effect the pkers very little if its only on hour or 30 minutes a day. Getting to actually do a wildy task when you arent a pker would be huge for me a pvmer even if its only one a day. Please realize I look at this game very differently since its the only thing I have ever played game wise and of course because I am older than most here. So these are things I think about and i have some other ideas as well. WE pvmers understand the risks when doing a wildy task, its wildy we get it, but in order for plers to have pvmers to kill gotta make them more likely to be out there in the first place
If you're in the wilderness you are giving everyone the ability to kill you no matter the gear.
If you're in the wilderness you are giving everyone the ability to kill you no matter the gear.
Yes just trying to think of ways to make more players happier. Wildy is wildy More pvmers make the pkers happy. More even playing field would make pvmers happier and more likely to fo do a wildy task
I think only allowing players similarly geared or geared in something that sells for about the same price or less be able to attack a person. Like a pvmer goes in mystics/ancient and they could not be attacked by someone wearing ancestral with a kodai. It would make it more fair, more challenging for the pker, instead of helpless slaughter. They would have to be smarter and more skilled to take on a more evenly matched opponent. It might encourage pvmers to be more active as pkers as well and they might decide they would do more of it and certainly it would increase the amount of targets in wild for pkers. Another idea I had was something along the lines of making an hour or 30 min a day safe for ppl on wildy task at times when the server is the least active. This might increase activity when activity is low and effect the pkers very little if its only on hour or 30 minutes a day. Getting to actually do a wildy task when you arent a pker would be huge for me a pvmer even if its only one a day. Please realize I look at this game very differently since its the only thing I have ever played game wise and of course because I am older than most here. So these are things I think about and i have some other ideas as well. WE pvmers understand the risks when doing a wildy task, its wildy we get it, but in order for plers to have pvmers to kill gotta make them more likely to be out there in the first place
At this point why not just make a wilderness just for PvMers that is all a safezone????????
I think only allowing players similarly geared or geared in something that sells for about the same price or less be able to attack a person. Like a pvmer goes in mystics/ancient and they could not be attacked by someone wearing ancestral with a kodai. It would make it more fair, more challenging for the pker, instead of helpless slaughter. They would have to be smarter and more skilled to take on a more evenly matched opponent. It might encourage pvmers to be more active as pkers as well and they might decide they would do more of it and certainly it would increase the amount of targets in wild for pkers. Another idea I had was something along the lines of making an hour or 30 min a day safe for ppl on wildy task at times when the server is the least active. This might increase activity when activity is low and effect the pkers very little if its only on hour or 30 minutes a day. Getting to actually do a wildy task when you arent a pker would be huge for me a pvmer even if its only one a day. Please realize I look at this game very differently since its the only thing I have ever played game wise and of course because I am older than most here. So these are things I think about and i have some other ideas as well. WE pvmers understand the risks when doing a wildy task, its wildy we get it, but in order for plers to have pvmers to kill gotta make them more likely to be out there in the first place
Originally Posted by Alex
At this point why not just make a wilderness just for PvMers that is all a safezone????????