Bugs

- Using magic is buggy as fk. Basically if you cast a spell normally and it splashes, the game will force autocast until you hit with the spell. During this force autocast you cannot move at all, only way to stop it is by doing another action like eating, equipping item etc

- When you drink a stamina Potion the run icon is incorrect. It Should be THIS:
- Godwars dungeon boss room doors do not work on the inside to let you escape
- Make all the normal dungeons entrances teleport you back to home

- The tick delay when you drink 2 doses of potion, one after ther other should be the the same delay as eating 1 food. Currently drinking 1 dose is the same as eating 1 food

- Run energy hit 0 and it put me up to 233 energy? I drank a stamina before idk if that had any effect on it.

- Change dialogue on teleports inside the wilderness to "Can't teleport before level 20/30"

- When withdrawing items from the bank it should leave a gap (until the bank is closed), items shouldn't just all move to the left by default.


Missing Content

- Add Slayer helmet

- Change Nieves right click options to:
  • Talk stays the same as it currently is
  • Assignment sets a quick assignment to their highest available master
  • Rewards Opens some form of reward shop
  • Trade opens shop providing you with necessary slayer equipment for certain tasks.

- Add other slayer masters option for lower level players (assuming you add modes like you said in previous post). Players who get hard tasks can reset at any time by getting a new task from the lowest possible master

- Add Antifire/Extended Antifire Potions

- Add law runes to the shop. With it add the ancient magic teleports so we can get around the wilderness easily. Also add the lunar teleports that are nescessary.

- Add edgeville lever to deserted keep

- Add wilderness obelisks

- Add wilderness bosses/demi bosses

- Add KBD

- Add the Imbued Heart to the game

- Add the catacombs of kourend pvm dungeon

- Add Nature runes to the shop (for entangle) but DISABLE alchemy.


Other

- Range needs to be more accurate. Tested killing armadyl and its just taking way to long even in max range bonus possible
- Melee also seems pretty inaccurate in PVM

- Godwars dungeon bosses/minions agro range needs to be the entire room, not just part of it

- DKS agro range needs to be increased.

- On quest tab just condense everything into 1. It's over complicated placing everything on different stuff, especially when I have to ask to find out it even exists.

- Condense the NPCs in edgeville so that they are closer to eachother.