A low amount of players? You have been around on and off for the last year and a half, right? The 742 struggled to peak 30, and the OSRS server peaked 30 for almost a month and then shot up to 150 (peaking 200-280 during the weekend). I'd say player wise, we're doing extremely well. We might not be peaking 100 more players every week or anything dramatic like that, but we're doing plenty fine.
"- A good economy where cash and items are actually worth something. Once again we have a server where cash is too easy to obtain and so are items. I understand that you want people to be able to fight other players fast but this just takes the fun out of the game. No one picks items up anymore when they kill someone unless it's worth the price of barrows+."
Did I miss where items have been flowing enough that the wilderness is finally starting to pick up? Last I checked, Edgeville is nearly always dead (since release).
"- Overall content. The server gets boring after a day due to the fact that you can max out and get the best items very quickly. This is a fact. The only people still having fun are the stakers and the hardcore pvmers."
We're only missing a few bosses and skills. There are two actually maxed players.
"- Skills. Dragon bolts, rune arrows (p++), sharks and so forth should all be items obtained from skilling. It would be cool to have a server where the players provide the items. This creates content and value to the game. "
Not sure why people think a RSPS where something like sharks have to worked for could be a good idea. Are there any successful servers where skilling is the only way to go about basic supplies like sharks?