So first things first, you don't really know what you are talking about and have lots of assumptions, in regards to many things you have said.
- Palidino is the sole owner/developer for the game.
- I am but the person who's runs the day to day of the game, and a player, I make 0$ each month from Battlescape. This is a game I have played for over 14 years on and off and stepped in and up at the time to continue it's life.
- Bugs - Yeah there are a few minor bugs here and there that get overlooked from now and again, pvp bugs / changes for example I have a list of a dozen that need implementing but again it's all as and when, we don't have the pvp base to justify spending the time on the 100s of small tweaks needed and Updates to get certain things "perfected".
- Phantom Muspah - again, I have been over why we added this, without Muspah being added it would of meant that we likely would have needed to close the Battlescape Mobile client down, due to the older clients not being able to support the new content from OSRS, Muspah was out easier test to see if not only it would survive but if we had to make any small tweaks to keep it rather than release ToA and go... oh shit now mobile needs to be deleted, gg.
- ToA & Other content - if you where upto date then you would know for the past few weeks we have been working on ToA, things that are such large pieces of content cannot just be "rushed out", as someone who seeing the game from all sides, should we of had ToA before now? Yes, however I fully understand and see where certian delays in this have came from more than anyone.
- Players - I mean you saying the number of players is going down, but it's really not, sure we have end game players waiting on new content but from the average 300 online we have seen over the 30+ months of the version, we this year have been averaging 275 online, we really aren't seeing any significant decrease, so this is more of a score monger tactic than anything, I'd love to be at 400/500+ and we can get there, having one of the best core servers out there. We have seen an average of 50 players for the last 6 months of the previous server and have done nothing but develop since, we had pures come and take over the server for several months, hitting 800+ online for wars, all while making sure we looked after everyone. Most of the higher servers are all Spawn-Pk servers, full of bots and scripts much like the real game, Jamflex....
- Smaller changes and boxes, shops ect - these are all smaller end jobs I put into the game to help with the longevity of the server, and small bits of content to help bridge over the longer time scales between larger content updates. As previously mentioned the game is over 30+ months old, prices have changed, content has changed, so these smaller things are to keep up, noone is calling these "main" updates, these are just free time coding when im feeling it. I also give 0 cares about if players are buying bonds, I'm here for the game as a player, Not to make money out of it.
I'm on Palidino's case more than anyone, just because you don't see it doesn't mean it doesn't happen. But there are public discussions and private.
You have to also remember that we have lives, jobs, and other things to do too, and from time to time this leaves little to no time for the server for a short period of time. Updates, especially new and large content take 100s of hours to sort, code, check, test it's not something that is a let's copy and paste the content in.