Originally Posted by
stfu mug
here v2 this time i did twice the amounts on most....:
Stats for testing on both 07 accs: 75 atk/99str/75def, 99range/99magic (BOTH ACCOUNTS SAME STATS)
also tested with accs half/half stats so for example a 20 range vs 40 def, 20 attk vs 40 def etc
the same Attack/Defence stuff
Melee (91 Slash Attack VS 91 Slash Defence W/Equal Attack/Defence Levels)
Test 1: 56/100 hits
Test 2: 54/100 hits
Test 3: 55/100 hits
Test 4: 55/100 hits
Test 5: 57/100 hits
Test 6: 59/100 hits
Test 7: 57/100 hits
Test 8: 57/100 hits
Test 9: 60/100 hits
Test 10: 58/100 hits
Test 11: 53/100 hits
621/1100
Range (102 Range Attack VS 102 Range Defence W/Equal Attack/Defence Levels)
Test 1: 56/100
Test 2: 54/100
Test 3: 55/100
Test 4: 54/100
Test 5: 54/100
Test 6: 56/100
Test 7: 54/100
Test 8: 57/100
Test 9: 55/100
Test 10: 52/100
range seems fine already on battlescape tbh so leave it
add up if u want
Magic (99 Magic VS 99 Magic & 75 Defence, +94 attack bonus vs +94 mage defence bonus)
Test 1: 56/100
Test 2: 53/100
Test 3: 58/100
Test 4: 57/100
Test 5: 55/100
Test 6: 56/100
Test 7: 57/100
392/700
1 Role 50% bigger/smaller than the other:
Melee/Range (Equal Attack VS Equal Defence, but 90 Attack/Range Vs 45 Defence )
Test 1: 72/100
Test 2: 71/100
Test 3: 71/100
Test 4: 70/100
Melee/Range (Equal Attack VS Equal Defence, but 20 Attack/Range Vs 40 Defence )
Test 1: 28/100
Test 2: 29/100
Test 3: 30/100
Test 4: 31/100
Magic (99 Magic VS 99 Magic & 90 Defence, +76 attack bonus vs +38 defence bonus)
Test 1: 80/100
Test 2: 79/100
Test 3: 82/100
conc:
Melee and magic on battlescape still need a bit of a boost, ranged is fine
still feels like def bonuses are nuts too idk if that's because of the accuracy imbalance when comparing 07/bs so give the boost to melee/mage and lets see