Wilderness Changes
- Mysterious emblems (t1-t5) have been changed over to the antique emblems (t1-t10) that OSRS now uses. These emblems give 50K-20M and 1K-100K blood money.
- Targets can now be assigned with a level difference up to 10 from the previous 6.
- Krystilia will no longer assign tasks to players with a combat level below 100.
- At the end of a wild task, a carried emblem will upgrade as long as you carried that same emblem the entire task.
- Opponent's emblems will now drop to you on death rather than just vanishing.
- PK skulls now reflect the highest tier emblem you're carrying.
- Bronze, silver and gold keys can now be dropped without the kill being your target.
- Target kills will no longer give you any immunity in multi-combat areas.
- Bloody key counts are now tracked on the competitive hiscores.
- Risk brackets have been replaced with a function that acts more to limit raggers from attacking you as long as you're risking at least 1M.
In Other News
- A few missing easy clue scroll items can now be obtained.
- Beginner clue items can now be stored in the clue chest.
- A double eye patch can now be created from a left and right eye patch.
- Herbi can now be obtained by mixing potions.
- Crystal crowns have been fixed.
- Fixed fixing broken items through Perdu.
- Fight Cave and Inferno times are tracked on the competitive hiscores if you started from wave 1.
- Nightmare killcount tracking has been fixed.
- Normal mode's prayer level setting restriction has been lifted.
- A ::max command has been added for normal mode.
- Barrows: 100% chance of unique when looting the normal chest (not sinister keys).