A smithing update - Either for a coal bag to be somehow implemented or blast furnace? Maybe even for certain donors to use less coal per bar (this is coming from a non donor) or you could do it as an outfit perk on the goldsmith gloves, ie. half the coal required, making 3 rune bars per invent with no coal bag is quite tedious. If you could also get the coal bag to be shift click - empty also would be nice.
Keep the GWD kill count at 0, i think that this hasn't been abused or has created a massive influx of items into the eco.
Achievement diaries with noted bones/leather as rewards. The dag kings and kbd (noted black d hide for crafting) in particular i would love to farm for bones but right now is too tedious, also my row and eternal rings never pick the bones up anymore unfortunately. Have heard rumors of different donator perks but wanted to suggest this also.
Going on achievement diaries, possibly lower the kc required for non-donors if completed. For donors they still have their multiplier, but kc lowered from 40-20 if done a certain diary and you want to keep the Kill count.
Have a separate NPC for boss slayer, due to the fact of being able to block certain boss slayer tasks would be amazing. Also maybe buff the slayer xp slightly for these kills? Again this is a suggestion thread and want you guys to look at these and twist and turn them into ideas that work for you and the server. I know for instance I have a massive amount of boss slayer points that i wish i could use to block certain boss tasks such as sire right now as it is bugged.
Please take crystal hall out of the game as it is bugged but people are still using it often for many different occurrences and there isn't much more the staff can do than monitor when they are online.