Some Suggestions for the new donator zone that's being worked on, For a lot of skills. I don't know the sizing of it at all, but here are some suggestions. I'll rank them as Small, Medium, or Large depending on how big it's decided to make. This I believe will be the MOST effective per size. Each skill will be given a letter from the alphabet, for example Prayer is (A), Runecrafting is (B), and so on and so forth, and will be categorized by size accordingly.
(A)Prayer -
Better Altar, Quality of that of the Chaos Temple one or somewhat like it
(B)Runecrafting -
Access to Item that can bring you to Death, but maybe/Not maybe blood runes.
(C)Agility - Small Course available at level 65, when it starts to get grindy
(D)Herblore - This is a tough one, Full Non-tradeable shop for Herbs (So donator's can't just sell it off to non-donators)
(E)Thieving - Stall at level 80 where items are dropped as soon as you click it, however EACH click costs 1 hp, making it much more difficult to bot, but can still be done by regular players. The XP would be more efficient than the (at level) stall
(F)Crafting - Full stall for crafting, Gems up to Dragonstone (Untradeable) , Hides up to Black
(G)Fletching / Firemaking - Logs up to Yew/Magic. This I think would be difficult to Price, as the market value would shift in the G.E. as well, providing it ineffective for f2p players to grind it out and sell it, as prices would be marked slightly above the donator price.
(H)Mining -
Ores up to Rune, higher volume in all rocks with decreased chance of it being depleted, and faster rates for it to respawn (Or just always not-depleted)
(I)Smithing - Furnace and anvil, with shop for Hammers
(J)Fishing - Full access area for fishing, all the way up.
(K)Cooking - Simple area to cook next to fishing
(L)Woodcutting - Same idea as mining, However trees are just Yew / Magic as construction is not a skill so theres no need for lower-level logs in bulk
(M)Farming - Faster rates of growth, available compost
(N)Slayer - Slayer master with better tasks, less chance for ****** tasks like killing cave horrors when you're level 89 slayer.
Small -
(A, E, F, H, I, J, K, L, M, N)
Medium-
(A, B, D, E,F, G, H, I, J, K, L, M, N)
Large-
All of the above
Other ideas include the Full shops with discounted prices, Small G.E. Location, Damage dummies, and dono untradeable items (Like my favorite, the crystal bow).
Thank you for looking at my suggestions, I believe the most difficult issue is with the new donator only shops is the pricing of all of it and understanding what the changes will do to F2P and making them non-exploitable (I.E. Herbs)