So to elaborate on the idea of a key spawning anywhere in the wilderness here's my suggestion.
Not only for the obvious reason being everyone should have to run the key a lot of levels to safety in danger of losing the key i'd suggest capping the key to spawn no where lower than for example 40 wilderness. This way it also makes Pali's job easier finding all the walk-able tiles for the key to spawn. So to stop everyone from running round like headless chickens across the entire wilderness looking for the key for 2 hours I've come up with this idea, but first a few suggestions to help improve the way key events will play out.
- Teleblocked once looting the key ( even if it's just half )
- Disable dropping the key/logging out with the key ( this way people wont manipulate dropping the key in locations, stocking back on food and coming back to pick the key up )
- Give the key holder a Bounty Hunter Target arrow indicating where he is ( I get this could either play out terrible or play out really well i'm not so sure about this one )
- Add a ::50s teleport or add 50 Obelisk teleport to the wizard
- ( Open to edit and add more suggestions from you guys if you're in on this idea that is. I can't think of anything more off the top of my head at the moment )
Right to the main idea this is a rough idea of how it would work -