1. PvP Weapons, More Frequent Events, and Community Feedback  - 09-07-2019 #1

    Offline
    Iron Fist Your Bum
    Administrator
    864
    320
    Sep 2016
    #
    10 Year Veteran
    Today's update focuses on revamping PvP weapons so that they don't degrade to dust after one hour of combat, bringing hourly wilderness events as requested, and implementing many of the suggestions that have found their way into the most recent suggestion discussion I posted here. This update will require you to close and reopen the client before playing.



    PvP Weapons


    PvP weapons have struggled to find their place since they were added given that we're more economy and PvM driven than we are PvP driven. Today brings some significant changes to these weapons, making them BiS against in some PvM scenarios, but at a GP cost.

    The weapons still degrade completely after one hour of combat, but unlike before, they turn into a tradeable broken state instead of turning to dust. They can then be recharged using 1M coins on them. This should give much more value and inventive to obtain these items, as it opens open a more useful door for them to be used, especially compared to previously where the entry cost of using them in PvM was limited by 1 hour of combat before having to obtain a complete replacement of the weapon.

    Morrigan's javelin special attack effect now applies in PvM to give Morrigan's weapons more value outside of PvP.

    So, how do you obtain PvP weapons? First, there are the 3 main wilderness bosses, being Callisto, Vet'ion, and Venenatis. They drop PvP weapons at a rate of 1 in 1024. Second, are revenants, which drop them at a less common rate than their unique wilderness weapons (and are affected similiarly by whether or not you're skulled). Finally, there is a very slim chance of getting a PvP weapon drop while killing another player in the wilderness. Drop rate boosts improve the odds for both bosses and revenants.

    With these changes in mind, PvP weapons currently in the game have all been removed. While this is unfortunate for those of you with PvP weapons, simply put the PvP weapons have shifted around between being common drops to enourage their use because they degrade to dust and being rare because they're powerful. To keep things more balanced given that they now last forever where they previously were lost forever after an hour, PvP weapons are starting over with a clean slate.

    PvP armour is still an option that could be added to BattleScape, but I'd like to hear your general opinions on the matter and run a poll if there doesn't appear to be an overall agreement on whether it should or shouldn't be added.




    Wilderness Changes


    The event bosses will now drop a bloodier key for the player who did the most damage, and bloody key for 3 additional players. In addition to this, both of their hitpoints have been lowered to 2K and the Chaos Elemental no longer uses special attacks taken from the wilderness bosses.

    Wilderness events now run hourly to encourage more frequent activities. To not interfere with tournaments, tournaments have been pushed 30 minutes later.



    In Other News


    Messages such as broadcasts will now be displayed in discord.
    Abyssal whip drop rates have been improved to allow new players to more easily access them.
    Salve amulets now work against skeletal mystics in raids.
    Boss slayer will no longer have a chance to assign the previous task unless you're wearing a Slayer cape.
    Bind, snare, and entangle no longer have their duration reduced by protect from magic.
    Premium membership now has its own ingame icon that can be toggled off via the bond pouch.
    Premium membership drop rate and xp boost rates have been raised from 10% to 25%.
    Ingame staff crowns have been adjusted to match their forum and discord colors.
    Food dropped during a tournament is now cleared between rounds.



    Bug Fixes


    Fixed the (toxic) trident of the seas not returning your runes when uncharging it.
    Fixed the thermonuclear entrance.
    Fixed the assembler using the accumulator ammo protection rate.
    Fixed dart and Morrigan's throwing axe attack animations.
    fixed the blowpipe stance animations.
    Fixed mithril dragons not dropping items or counting on task.
    Fixed some ranged berserker loadouts missing a ranging potion.
    Attached Images



  2. Offline
    Senior Member
    119
    620
    Jan 2017
    #
    Progress



  3. Offline
    Senior Member
    330
    1357
    Oct 2016
    #
    yeehaw men




  4. Offline
    Member
    53
    745
    Nov 2018
    #
    Good Stuff, Nice turn around on suggestions and implementation of those. Thanks

    Shouts out Kn1ght, aussienooble, iron mate <3


  5. Offline
    Junior Member
    7
    710
    Dec 2017
    #
    Decent!!!!!!(omfg)


  6. Offline
    Junior Member
    18
    461
    Dec 2018
    #
    just get tob done already god damn


  7. Offline
    Member
    57
    4029
    Feb 2019
    #
    Slayer ring ffs






  8. Offline
    Banned
    15
    396
    Jul 2019
    #
    nice update!


  9. Offline
    Member
    33
    1989
    Jan 2017
    #
    Pvp armor would be interesting
    Last edited by Fun; 09-07-2019 at 05:10 PM.


  10. Offline
    Junior Member
    8
    141
    Nov 2018
    #
    1m to recharge such a powerful weapon isnt the the brightest idea, they should turn to nothingness after x amount of time its the best forward thinking move

Closed Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 13