Big fan of the pvp events, part of the reason I left OSRS for Battlescape. The small community and clans make it quite fun, I can't deny. With the crackdown on afk/macro users we have it's made the nh scene quite nice in comparison.

I agree with the fact we should have some more custom events. They're a lot of fun, but some of the problems you mentioned above are really severe. The ability to return to sui/fight is way too fast on here, it makes it a numbers game really. The more multi bots you have, odds are you win. A cooldown for loadouts/teleporting (that's already in game) seems like a great idea.


I massively agree that key running in singles, especially the pirates hut is brutal. The person just camps bulwark with ROW ( i ) force aggro and runs through singles with heaps of monsters tagging off. I've also witnessed boxing to safe, literally hitting each other every few tiles they run south. It takes the fun out of the keys. Removing a plethora of NPC's in overcrowded areas (does anyone even do wildy demonics?????????) seems like a fantastic start, but I think more brainstorming on how to counter the problem could be done.

Combo runes are in the legends guild shop. I've never played an easy account but I hear you can wear Neitz without doing Legends is possible (unsure however). So combo runes for players who do not want to do the extra quests or get 50 agility could be made available to everyone, I don't think that would have a massive impact on the game. However, it could be viewed as an unlock for your account, better your account, better your resources available kind of deal?

Don't you fucking dare add the Inferno cape to the BM shop. With Sotes and Ele, revs dropping BM with a tier, it's already easy enough to farm mass amounts of BM. Yes, I have a cape that I got myself, but I have other accounts that I would like to have it on too but still I think this is a negative aspect.


Quote Originally Posted by Palidino View Post
Dying in the wilderness causes a delay on being able to re-use wilderness teleports, but would a loadout delay be better?

Would making it so that you can't attack npcs/npcs aren't aggressive toward you while carrying a key work?
Logging resets the timer.